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Antoine Grugeon

Game Designer

Hello there! As a game designer, I strive to create experiences that enrich players' daily lives.

I am proficient at designing various 3Cs and working on the UX.

I greatly value the execution of design ideas which makes me strongly oriented on the technical side of production.

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Projects

Here are different kinds of projects I've worked on, from personal to professional experiences.

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A sandbox game where you play as Mochi, a cat who has just arrived on the touristic caribbean island of San Felicete. Annoy the locals, play with tourists or cause mayhem in a village-sized playground !

A day with Mochi

Graduation Project

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BlueScan is a mobile game made for the Thales company where you are in control of two different naval forces to prevent a submarine from succeeding its missions in the open sea.

Thales : Bluescan

Professional Project

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A fast-paced first-person competitive capture the flag. Enter the simulation and cooperate with your teammate to take the overdrive and bring it to the enemy goal!

Overstrike Arena

Student Project

An Action 2D platformer where you ascend through an immense futuristic tower with your unique capabilities to move quickly through the air and destroy any Selvo getting in your way.

Yokai Rescue

Student Project

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Skills

My main skills. If you want to know more about me you can check my "                  " section.

3C

I'm used to design polished controllers and core-gameplays.

Prototyping

I can easily prototype on both Unity and Unreal. I have deep knowledge of C# and I'm used to work with blueprints.

UX

I often make sure every part of a game is enjoyable by removing any friction.

System

I'm competent in creating interesting game systems, at any scale.

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I'm always trying to enhance my existing skill and also develop new ones.
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